Taulet.
Codenames

Codenames

One word must connect five agents. One wrong word could trigger the assassin.

Players
4–8
Playing time
15–30 min
Min. age
14+
Year
2015
Designer
Vlaada Chvátil
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TypeParty
ComplexityEasy
MechanicsWord clues · Teams · Deduction · Limited communication
BGG7.5

Setup

  • Form two teams and choose one spymaster for each.

  • Arrange 25 random word cards in a 5×5 grid in the center of the table.

  • Each spymaster takes the secret key card, which shows which words belong to each team and which is the assassin.

  • The team going first (shown on the key card) places the double agent in their favor and has one extra word to identify.

ROUND STRUCTURE

  • The spymaster gives a two-part clue: one word and a number indicating how many cards it relates to. No other verbal or gestural hints are allowed.

GUESSING

  • The field agents discuss and choose the cards they think match the clue, revealing them one at a time.

  • If correct, they may continue up to the stated limit or stop voluntarily.

  • If they touch a rival team's card, the turn passes to the other team.

  • If they touch the assassin card, their team loses immediately.

Victory conditions

  • The first team to correctly identify all their agents (8 or 9, depending on who goes first) wins.

  • The game ends instantly if a team touches the assassin card.

Frequently asked questions

How many players does Codenames need?
4–8 players.
How long does a game of Codenames last?
15–30 minutes.
What is the minimum age for Codenames?
From 14 years old.

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