Taulet.
Harmonies

Harmonies

Build a 3D landscape by placing colored tiles and create habitats to house your animals.

Players
1–4
Playing time
40–45 min
Min. age
10+
Year
2024
Designer
Johan Benvenuto, Maëva da Silva
PdP League 2026
Share
TypeFamily
ComplexityMedium
MechanicsTile Draft·Tile Placement·Pattern Formation·Landscape Construction·3D Stacking
BGG8.0

Setup

  • Place the center board in the middle of the table and put all the chips in the bag. Shuffle the animal cards and place 5 face up as a supply

  • Each player takes their personal board and a help card

  • Fill the center board with tokens from the bag until you have 5 groups of 3 tokens available.

  • (Optional) With the Nature Spirits variant, each player chooses one of the two spirit cards they receive at random

PLAYER'S TURN

  • Each turn has three phases in order: taking tiles, placing them on the personal board and optionally taking an animal card or placing animal cubes.

GET TOKENS

  • Choose 1 of the 5 groups of 3 tiles on the center board and take them all. The center board is replenished with tokens from the bag at the end of each turn.

PLACE TOKENS

Place the 3 tiles on your personal board. Each tile can be placed in an empty space or stacked on top of existing tiles following the rules of each terrain.

File in empty space

Always allowed for any color

Tree

Green tile on 0, 1 or 2 brown tiles

Mountain

Stack gray tiles on top of gray tiles (up to 3)

Building

Red tile on gray, red or brown tile

Water and field

Blue and yellow tiles always go on flat spaces

ANIMAL CARDS

  • If you have less than 4 active animal cards, you can draw 1 card from the supply. Each card shows a pattern of tiles that you must play on your board. When you complete it, place 1 animal cube on the indicated tile. You can complete the same pattern multiple times. When all the cubes on a card are used up, the card is removed and frees up space.

FINAL SCORE

Trees

1/3/7 points per tree of height 1/2/3 (green on 0/1/2 browns)

Mountains

1/3/7 points per 1/2/3 height mountain adjacent to another mountain

Fields

5 points per group of 2 or more connected yellow tiles

Buildings

5 points per building surrounded by at least 3 different colors

Water

2/5/8/11/15 points per continuous chain of 2/3/4/5/6 blue tiles

Animal cards

Points indicated at highest position without cube

VARIANT SPIRITS OF NATURE

  • Each player chooses 1 of the 2 spirit cards they receive at random before their first turn. They work like animal cards but with more complex patterns and usually have an ongoing effect once completed.

Victory conditions

Terrain points
Each terrain type scores according to its specific rules
Animal cards
Points indicated in the highest position without a cube on each card
Win
The player with the most total points at the end of the game

How to play (video)

Frequently asked questions

How many players does Harmonies need?
1–4 players.
How long does a game of Harmonies last?
40–45 minutes.
What is the minimum age for Harmonies?
From 10 years old.

Rate the rules

How clear are the rules?

If you like this one, try…