%3Astrip_icc()%2Fpic7203269.jpg&w=3840&q=75)
Werewolves of Miller's Hollow
Find out who's hiding the wolf's skin in the village before the night claims you too.
- Players
- 8–18
- Playing time
- 10–30 min
- Min. age
- 10+
- Year
- 2001
- Designer
- Philippe des Pallières, Hervé Marly
Setup
Randomly deal one role card to each player without showing it to anyone.
Appoint a narrator to guide the night and day phases.
Quietly tell the werewolves who their fellow pack members are.
Set the leftover cards aside, out of play.
TURN STRUCTURE
The game alternates a night phase, where special roles act, and a day phase, where the whole village debates.
NIGHT PHASE
Werewolves
Wake together and silently choose a village victim
Seer
Secretly looks at another player's role card
Witch
May save the werolves' victim or eliminate someone with her potions
DAY PHASE
The village openly debates who they suspect is a werewolf and votes to banish someone.
SPECIAL ROLES
Hunter
If killed, takes another player down with them
Cupid
Links two players who will die together if one of them dies
Victory conditions
- Villagers win
- The villagers win when all werewolves are eliminated
- Werewolves win
- The werewolves win when they equal or outnumber the surviving villagers
Frequently asked questions
- How many players does Werewolves of Miller's Hollow need?
- 8–18 players.
- How long does a game of Werewolves of Miller's Hollow last?
- 10–30 minutes.
- What is the minimum age for Werewolves of Miller's Hollow?
- From 10 years old.
Rate the rules
How clear are the rules?
If you like this one, try…
7.8PartyMagical Athlete
Draft a team of ridiculous athletes and race them to victory across four rounds packed with unbalanced powers and unforgettable moments.
7.5PartyCodenames
One word must connect five agents. One wrong word could trigger the assassin.
7.2PartyDixit
A game of stories and imagination.
%3Astrip_icc()%2Fpic7203269.jpg&w=3840&q=10)