Taulet.
Werewolves of Miller's Hollow

Werewolves of Miller's Hollow

Find out who's hiding the wolf's skin in the village before the night claims you too.

Players
8–18
Playing time
10–30 min
Min. age
10+
Year
2001
Designer
Philippe des Pallières, Hervé Marly
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TypeParty
ComplexityEasy
BGG6.7

Setup

  • Randomly deal one role card to each player without showing it to anyone.

  • Appoint a narrator to guide the night and day phases.

  • Quietly tell the werewolves who their fellow pack members are.

  • Set the leftover cards aside, out of play.

TURN STRUCTURE

  • The game alternates a night phase, where special roles act, and a day phase, where the whole village debates.

NIGHT PHASE

Werewolves

Wake together and silently choose a village victim

Seer

Secretly looks at another player's role card

Witch

May save the werolves' victim or eliminate someone with her potions

DAY PHASE

  • The village openly debates who they suspect is a werewolf and votes to banish someone.

SPECIAL ROLES

Hunter

If killed, takes another player down with them

Cupid

Links two players who will die together if one of them dies

Victory conditions

Villagers win
The villagers win when all werewolves are eliminated
Werewolves win
The werewolves win when they equal or outnumber the surviving villagers

Frequently asked questions

How many players does Werewolves of Miller's Hollow need?
8–18 players.
How long does a game of Werewolves of Miller's Hollow last?
10–30 minutes.
What is the minimum age for Werewolves of Miller's Hollow?
From 10 years old.

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