Taulet.
Terra de Castells

Terra de Castells

Conquest and resource management game set in medieval Catalonia in the year 1000. As a feudal noble, expand your domains by placing castles in castles, manage your estates and wage war against rivals for glory before the timeline runs out.

Players
2–4
Playing time
45–60 min
Min. age
12+
Year
2026
Designer
Quim Garreta, Amelia Sales
Share
TypeStrategy
ComplexityMedium
MechanicsPlacement of workers · Resource management · Dice · Cards · Conquest of territories
BGG8.8

Setup

  • Spread the board in the center of the table.

  • Shuffle the favor cards and place the pile in its space on the board.

  • Place each century card face down on the timeline and the koalata tokens on the corresponding card.

  • Place all territory tiles in the bag.

  • Each player receives: personal board, castles of their color (10/9/8 for 2/3/4 players), estate tokens of their color and 4 cups of their color.

  • Place the cups in the starting position: fifth position (2 players), fourth position (3 players) or third position (4 players).

  • The starting player places one Time Pass token at the beginning of the timeline (11th century) and keeps the other as the starting player marker.

  • In turn order, each player places a castle in one of the starting castles (Òdena, Montbui, Jorba or Claramunt).

  • In reverse order, each player places a second castle on a castle adjacent to or within two hexes of the first.

STRUCTURE OF THE TURN

Each player executes the phases of their turn in order. The game lasts 5 centuries (XI to XV), one per round.

Phase 1 — Passage of time

Starting player only: Advances the passage of time tile to the next century. If the century card has a koalata token, it is placed in the center hex and its effect is applied to nearby castles. Then the century card is revealed and its effects are read, which last the entire round

Phase 2 — Resources

The active player collects the resources from their estate tokens in play (raises one estate for each token). Then he takes a territory token from the bag: for each castle he has in that territory, he raises an estate of his choice. The token is discarded (does not return to the bag)

Phase 3 — Actions

The active player can take 0 to 3 actions in any order

ACTIONS (phase 3)

Control a nearby castle

Cost: 1 estate of each type. The player places a castle in an adjacent empty castle or within two hexes of an own castle

Play a state token

Cost: 1 estate of town + 1 estate of the type of the file. The token must be in a free hex adjacent to two own castles. Contribute resources every turn and count towards victory

Get token attributes

The player increases 1 estate unit for each own estate token in play

Buy favor cards

Cost: 1 crown per letter. It is stolen from the corresponding stack

Attack a nearby castle

See combat section

COMBAT

The attacker announces the source castle and the target castle.

Superiority

Whoever has the most army at the time of declaring the attack rolls the black superiority die. In case of a tie, no one throws it

Rolls

The attacker rolls 5 white dice (+ black if applicable). A success = result of 5 or 6. May reroll failed dice by paying 1 army point, up to a maximum of 3 total rolls

Defense

The defender must match or exceed the attacker's achievements with the same system

Unfavorable result for the attacker

There are no changes on the board

Favorable result for the attacker

The defender Caslà returns to the reserve of the defeated player; the attacker places a castle of his own on the conquered castle and cannot attack again this turn

Tiles adjacent to the conquered castle

If a state tile no longer meets the proximity rule, the defender may move it to a valid location; if not possible, return to reservation

FREE ACTIONS

Play a favor card

No cost The player applies one of the card's two effects (not both). Cards with C are only played during combat; with T at any point in the turn; with I immediately upon receiving it (if it is out of turn, it is applied when it is the player's turn). There is no hand limit

Power of faith The player can spend 1 Church Estate to increase any other 1 resource. It can be done as many times as Church points you have and want to spend

BAG TERRITORIES

Levant

Castles in the eastern area of ​​the map

Midnight

Castles in the midday area

Speaker

Castles in the western area

He laughs Castles in the river area

Forest

Castles in the forest area

Mountain

Castles in the mountain area

Wild card

The player who draws it chooses one of the territories indicated on the token and the effects of that territory are applied

OPTIONAL MODE: THE SARRAINS

In preparation, place the Saracen figure on its space on the board.

Activation

Whenever an East, Midday or West token comes out of the bag, the Saracens act before the player collects resources

Active Player Action

Move the Saracen to any empty castle on the map, or make an attack on a nearby castle from the Saracen's current position

Battle Saracens

Neither side uses the superiority die. Saracens cast up to 3 times at no army cost; the defender does have to pay

Reconquest

Players can attack the castle conquered by the Saracens; if they do, the Saracen figure returns to its starting space

Victory conditions

Whoever places all of their castles and state tokens on the board immediately wins
If the timeline runs out, whoever has the most points wins
Caslans on the board
3 points each
Estate tiles on the board
2 points each
Unused estates
1 point each
Tie
Tied players share the win

How to play (video)

Frequently asked questions

How many players does Terra de Castells need?
2–4 players.
How long does a game of Terra de Castells last?
45–60 minutes.
What is the minimum age for Terra de Castells?
From 12 years old.

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