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7 Wonders Duel
Build your civilization head to head with a single rival and decide the game by science, military power or political influence before the third age arrives.
- Players
- 2
- Playing time
- 30 min
- Min. age
- 10+
- Year
- 2015
- Designer
- Antoine Bauza, Bruno Cathala
Setup
Prepare the card pyramids of ages I, II and III according to the corresponding diagram.
Each player chooses one wonder from the four that are randomly distributed.
Place the military conflict marker in the center of the board and the progress tokens to one side.
STRUCTURE OF THE TURN
Players take turns taking a face-up card from the pyramid.
OPTIONS ON EACH LETTER
Build
Pay the cost in resources or coins and get the card effect
Wonder
Discard the card to build one of your wonders
Discard
Discard the card in exchange for 2 coins
MILITARY CONFLICT AND SCIENCE
Shields move the military marker towards the opponent; reaching the extremes gives immediate victory.
Landing 6 different science symbols gives instant victory.
AGES
At the end of each age, the unused cards are discarded and the next pyramid is prepared.
Victory conditions
- Immediate victory
- Whoever reaches the military extremes or collects 6 different science symbols wins
- Victory by points
- If there is no immediate victory, at the end of Age III whoever has the most civilization points wins
Frequently asked questions
- How many players does 7 Wonders Duel need?
- 2 players.
- How long does a game of 7 Wonders Duel last?
- 30 minutes.
- What is the minimum age for 7 Wonders Duel?
- From 10 years old.
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