Taulet.
Acquire

Acquire

Sid Sackson's 1964 classic. Invest in hotel chains, bring about strategic mergers and accumulate the greatest fortune. Whoever has the most money at the end wins.

Players
2–6
Playing time
60–90 min
Min. age
12+
Year
1964
Designer
Sid Sackson
PdP League 2026
Share
TypeStrategy
ComplexityMedium
MechanicsChip Placing·Hand Management·Mergering·Stock Speculation·Hidden Information
BGG7.4

Setup

  • Each player receives 6 coordinate tiles (random) and $6,000

  • Place the board in the center of the table

  • Leave the 7 corporate headquarters in reserve

  • Shuffle share certificates by chain and place them accessible

  • The youngest player starts

PLAYER'S TURN

  • Each turn has three phases in mandatory order: placing a token, buying actions, and stealing tokens.

PLACEMENT OF THE FILE

Place a token from your hand on the board. Four things can happen:

Isolated file

Occupies the square with no additional effect

Foundation

Connect with an unchained token → choose a corporate headquarters and receive 1 free action

Expansion

Appends to an existing chain → the chain grows one square

Fusion

Connect two or more strings → solve immediately

PURCHASE OF SHARES

After placing the token you can buy up to 3 shares in total from any chain present on the board. The price per share depends on the size of the chain and its category.

Economic

Tower, Luxor — lowest prices

Standard

American, Worldwide, Festival — average prices

Luxury

Continental, Imperial — higher prices

FUSION

The larger chain absorbs the smaller one. If they are the same size, the active player chooses which one absorbs the other. First, bonuses are paid to the two largest shareholders of the absorbed chain; in case of a tie, the total is divided equally. Then each player decides for each of their actions in the absorbed chain:

Sell ​​

At the current price of the absorbed chain

Change

2 actions of the absorbed by 1 of the absorbent

Save

They stay in case the chain is recast later

UNTOUCHABLE CHAINS AND END

  • A chain with 11 or more tiles cannot be absorbed. The active player can declare the game over when a chain has 41 or more tiles, or when all active chains are untouchable. Once declared, everyone plays one last turn and the final count is made.

Victory conditions

  • When the game ends, all players reveal their actions

  • Bonuses are paid to the two largest shareholders of each active chain

  • They all sell their shares at the current price

  • The player with the most money wins

How to play (video)

Frequently asked questions

How many players does Acquire need?
2–6 players.
How long does a game of Acquire last?
60–90 minutes.
What is the minimum age for Acquire?
From 12 years old.

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