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Acquire
Sid Sackson's 1964 classic. Invest in hotel chains, bring about strategic mergers and accumulate the greatest fortune. Whoever has the most money at the end wins.
- Players
- 2–6
- Playing time
- 60–90 min
- Min. age
- 12+
- Year
- 1964
- Designer
- Sid Sackson
Setup
Each player receives 6 coordinate tiles (random) and $6,000
Place the board in the center of the table
Leave the 7 corporate headquarters in reserve
Shuffle share certificates by chain and place them accessible
The youngest player starts
PLAYER'S TURN
Each turn has three phases in mandatory order: placing a token, buying actions, and stealing tokens.
PLACEMENT OF THE FILE
Place a token from your hand on the board. Four things can happen:
Isolated file
Occupies the square with no additional effect
Foundation
Connect with an unchained token → choose a corporate headquarters and receive 1 free action
Expansion
Appends to an existing chain → the chain grows one square
Fusion
Connect two or more strings → solve immediately
PURCHASE OF SHARES
After placing the token you can buy up to 3 shares in total from any chain present on the board. The price per share depends on the size of the chain and its category.
Economic
Tower, Luxor — lowest prices
Standard
American, Worldwide, Festival — average prices
Luxury
Continental, Imperial — higher prices
FUSION
The larger chain absorbs the smaller one. If they are the same size, the active player chooses which one absorbs the other. First, bonuses are paid to the two largest shareholders of the absorbed chain; in case of a tie, the total is divided equally. Then each player decides for each of their actions in the absorbed chain:
Sell
At the current price of the absorbed chain
Change
2 actions of the absorbed by 1 of the absorbent
Save
They stay in case the chain is recast later
UNTOUCHABLE CHAINS AND END
A chain with 11 or more tiles cannot be absorbed. The active player can declare the game over when a chain has 41 or more tiles, or when all active chains are untouchable. Once declared, everyone plays one last turn and the final count is made.
Victory conditions
When the game ends, all players reveal their actions
Bonuses are paid to the two largest shareholders of each active chain
They all sell their shares at the current price
The player with the most money wins
How to play (video)
Frequently asked questions
- How many players does Acquire need?
- 2–6 players.
- How long does a game of Acquire last?
- 60–90 minutes.
- What is the minimum age for Acquire?
- From 12 years old.
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