Taulet.
Celestia

Celestia

Board an airship and travel through the cities of Celestia collecting increasingly valuable treasures. Decide in each leg if you stay on board trusting the captain or disembark with what you already have. The more risk, the more wealth.

Players
2–6
Playing time
20–30 min
Min. age
8+
Year
2015
Designer
Aaron Weissblum
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TypeFamily
ComplexityEasy
MechanicsForce Luck · Dice Roll · Bluffing · Hidden Victory Points
BGG6.9

Setup

  • Place the 9 City tiles in order on the table, from closest to farthest.

  • Shuffle the Treasure cards from each city separately and place them face down next to the corresponding city.

  • Place the airship over the first city.

  • Each player chooses a color, takes the corresponding pawn and Adventurer tile, and places the pawn on the airship.

  • Deal 6 (or 8, depending on the number of players) Equipment cards to each player.

  • Decide at random who will be the first captain.

GOAL

  • Board an airship and travel through the cities of Celestia collecting treasures. Whoever has the most valuable treasure collection when the game is over wins.

THE CAPTAIN

  • Each leg of the journey is captained by a different player (the first at random; then always the next clockwise player to continue on board). The captain cannot leave the aircraft.

DEVELOPMENT OF A SECTION

Hazard roll

The captain rolls between 2 and 4 Event dice, which show the dangers of the leg: fog, lightning, birds or pirates (or blank faces, no danger)

Crew decision

In turns, starting with the player to the left of the captain, each crew member decides whether to stay on board or get off the aircraft; the lower player removes his pawn and draws the first Treasure card from the current city

Resolution

The captain must play an Equipment card for each hazard shown on the dice (if he has one, it is mandatory). If it has enough, the aircraft overcomes the dangers and moves on to the next city, with more valuable treasures; if it's not enough, the aircraft crashes and everyone on board is left with nothing that leg

AFTER A TRACK

  • If the aircraft moves forward, it restarts a new leg with a new captain (the next clockwise player still on board). If the aircraft crashes, all players reboard, receive 1 Equipment card, and begin a new journey from the starting city with a new captain.

SPECIAL LETTERS

  • Some Equipment cards have special effects: helping the captain reroll danger dice, forcing him to reroll blank dice, forcing another crew member to get off the aircraft, or allowing you to escape just before the aircraft crashes, among others.

END OF GAME AND SCORE

Gathered Treasures

Add up the value of all the Treasure cards you have obtained throughout the game

Immediate end

The game ends as soon as a player reaches at least 50 points with their treasures; whoever has the highest total score at the time wins, not necessarily whoever triggered it

Victory conditions

Gathered Treasures
Add up the value of all the Treasure cards you have obtained throughout the game
Immediate end
The game ends as soon as a player reaches at least 50 points with their treasures; whoever has the highest total score at the time wins, not necessarily whoever triggered it

How to play (video)

Frequently asked questions

How many players does Celestia need?
2–6 players.
How long does a game of Celestia last?
20–30 minutes.
What is the minimum age for Celestia?
From 8 years old.

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