%2Fpic6996584.jpg&w=3840&q=75)
Endeavor: Deep Sea
Lead an oceanic research institute: recruit specialists, map the depths, and publish your discoveries before anyone else.
- Players
- 1–4
- Playing time
- 60–90 min
- Min. age
- 14+
- Year
- 2024
Setup
Set up the central board with the ocean zones and the available research discs.
Each player takes their institute board, 5 Effort discs and their starting specialists.
Shuffle the Discovery and Conservation cards and place them face down beside the board.
Place the starting vessels in port and set every player's score to zero.
TURN STRUCTURE
Each turn you activate a Specialist and perform the matching action by spending Effort discs.
AVAILABLE ACTIONS
Sail
Move your vessel to an already known ocean zone
Explore
Discover a new zone and place a presence disc there
Dive
Collect Research cards from a zone where you have presence
Conservation
Remove disruptions and protect the ecosystem to score points
Publish
Discard Research cards to advance in one of the four scientific tracks
SCIENTIFIC TRACKS
Engineering, Culture, Diplomacy and Expertise develop independently and unlock stronger vessels and specialists.
END OF GAME
The game ends when a track's scoring disc pile runs out or the final round of the tracker is completed.
Victory conditions
- Most points
- The player with the most points from publishing, conservation and scientific advancement at the end wins
Frequently asked questions
- How many players does Endeavor: Deep Sea need?
- 1–4 players.
- How long does a game of Endeavor: Deep Sea last?
- 60–90 minutes.
- What is the minimum age for Endeavor: Deep Sea?
- From 14 years old.
Rate the rules
How clear are the rules?
If you like this one, try…
9.1StrategyThe Castles of Burgundy
Rule a medieval principality in Burgundy, skillfully placing castle, market and ship tiles to build the region's most prosperous domain.
8.8StrategyTerra de Castells
Conquest and resource management game set in medieval Catalonia in the year 1000. As a feudal noble, expand your domains by placing castles in castles, manage your estates and wage war against rivals for glory before the timeline runs out.
8.6StrategyBrass: Birmingham
Build your industrial network across 18th-century England: coal, iron, cotton, and canals that will one day become railways.
%2Fpic6996584.jpg&w=3840&q=10)