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Flyin' Goblin
Flyin' Goblin is a skill game for the whole family: catapult your goblins into the castle, loot rooms full of gold and diamonds (and some nasty surprises), and build your clan's totem before anyone else.
- Players
- 2–4
- Playing time
- 20–30 min
- Min. age
- 8+
- Year
- 2020
- Designer
- Corentin Lebrat, Théo Rivière
Setup
Build the castle in the center of the table using the pieces from the game box itself and the 18 room tiles, each with its own effect.
Place the King piece on top of the central rook.
Give each player a wooden catapult, an army board, and the totem pieces of their color.
Deal 3 starting goblins to each player, which they place on their army board.
Put gold coins and diamonds in the general pool, available to all players.
Decide who will catapult first in each round.
GOAL
In Flyin' Goblin you lead a clan of goblins in the assault of a castle full of riches. Whoever completes their totem on the wall first or gets the required number of diamonds first wins the game.
STRUCTURE OF A ROUND
Catapult
Each player takes turns catapulting all of their available goblins into the castle trying to knock them into the halls or the wall
Retrieve and resolve
Each player retrieves their goblins one by one and applies the effect of the room where each one fell
Check win
Checks if any player has met an endgame condition (full totem or enough diamonds)
Recruit
With gold earned, each player can recruit new troops to their army board to have more goblins available in future rounds
THE ROOMS OF THE CASTLE
Each room in the castle has its own effect when landing a goblin: some grant gold or diamonds, others have negative or special effects (losing goblins, stealing totem pieces from rivals, etc.). Consult the card of each room to know its exact effect.
THE KING
A goblin that manages to knock down the King on top of the central tower gets a special diamond reward.
THE TOTEM
With the gold you get you can buy totem pieces and place them on the castle wall if one of your goblins has landed there. A full totem gives immediate victory, as long as it survives the opponents' attacks.
END OF THE GAME
The game ends instantly when a player completes their totem on the wall or collects the number of diamonds indicated by the rules. That player wins the game.
Victory conditions
- Complete Totem
- Be the first to place all your totem pieces on the castle wall to win the game instantly
- Accumulated Diamonds
- Alternatively, be the first to collect the amount of diamonds indicated by the rules to win the game
How to play (video)
Frequently asked questions
- How many players does Flyin' Goblin need?
- 2–4 players.
- How long does a game of Flyin' Goblin last?
- 20–30 minutes.
- What is the minimum age for Flyin' Goblin?
- From 8 years old.
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