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Nippon: Zaibatsu
Nippon: Zaibatsu is the new edition of the classic eurogame Nippon, set in the industrialization of Japan in the Meiji era. Each player controls a zaibatsu and must build factories, produce goods and gain influence in the regions to become the most powerful conglomerate in the country.
- Players
- 1–4
- Playing time
- 60–120 min
- Min. age
- 12+
- Year
- 2026
- Designer
- Nuno Bizarro Sentieiro, Paulo Soledade
Setup
Place the main board in the center of the table.
Place 8 random Demand tiles, one per city, with random orientation.
Place the round markers in the left squares of the round track.
Place the Expert Worker and Improved Department tokens in the Iwakura Mission area.
Fill the bag with workers according to the number of players.
Fill the recruitment zone with 3 random workers per square.
Fill the Worker Queue with random workers.
Separate standard factories by type and make them available according to the number of players.
Place goods, resources and money in the general reserve.
Each player chooses a color, sets up their Zaibatsu board and places ships, machines and trains on it.
Place the R&D, Mining and Finance markers at the start of each track.
Place initial influence tokens and leave contracts available.
Determine the first player and deal out pairs of Start tiles A+B; each player chooses one and applies its effects.
Actions available
R&D
Spend silk to advance the R&D track
Mining
Spend coal to advance on the Mining track
Factory
Spend 6 coal to build a factory
Machines
Spend 5 iron to install a machine
Production
Spend coal to produce goods in a factory
Trains
Spend iron to build a train in a region
Ships
Spend iron to send a ship to the Iwakura Mission
Investment and contracts
Spend goods to advance Finances or fulfill contracts
Local markets
Spend goods to place influence in local markets
Consolidation
Please
Take a Favor token and place it on a personal objective
Discard
Discard all goods
Departments
Earn the tip workers bonus
Income
Charges according to Mining and Finance
Wages
Pays 3 money for each different color of worker
Influence score
Frequency
Scored at the end of each period (3 times)
Comparison
It compares the influence of each player and the Foreign Companies in each region
Ties
The values of tied places are added and divided equally, rounding down
End of the game
Final consolidation
All players do it at the same time before the final score
Personal goals
They score according to the threshold reached by the Favor tokens
Development
They score factories and contracts built
Leftovers
1 point for every 3 resources or goods and 1 point for every 5 money
Solitary mode
Automatic
Simulate an opponent with your own board
Objectives
You must complete all the chosen solo objectives to win
Difficulty
It determines how many targets are needed and how aggressively the Automa plays
Optional modules
Endgame Factories
Add 6 factories with increasing bonuses
Common objectives
Add a shared goal board per period
Victory conditions
- The player with the most points wins
- Influence
- It is scored 3 times according to the control of the regions
- Zaibatsu
- It is scored at the end by development (factories, contracts, trains, ships, machines)
- Tie
- Whoever played their turn later wins
How to play (video)
Frequently asked questions
- How many players does Nippon: Zaibatsu need?
- 1–4 players.
- How long does a game of Nippon: Zaibatsu last?
- 60–120 minutes.
- What is the minimum age for Nippon: Zaibatsu?
- From 12 years old.
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How clear are the rules?
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