Taulet.
Pan Am

Pan Am

You compete with the growing Pan American Airways to build the largest airline empire. Auction planes, win landing rights, open routes around the world and buy Pan Am shares, which will be the key to victory.

Players
2–4
Playing time
60–90 min
Min. age
12+
Year
2020
Designer
Prospero Hall
Share
TypeStrategy
ComplexityMedium
MechanicsAuction · Placement of workers · Connections · Purchase of shares · Economy
BGG7.5

Setup

  • Place the center board on the table and next to it the 2 hangars with the 4 types of aircraft.

  • Place the deck of 7 Event cards in the center of the board, one per round, stacked from 1 to 7 face down. Covers the auction of Cruiser (III) and Jet (IV) aircraft with their tiles corresponding to Area C.

  • Place the deck of Earthbound Destination cards in Area B and reveal 4 of them.

  • Place the deck of Earthbound Directive cards in Area E.

  • Form a general reserve with money, actions, Pan Am route markers, Action board, dice and Airports.

  • Give each player a personal board with a cube at 0 on the income counter, 2 Trimotor planes (I) and 1 Clipper plane (II) of their color.

GOAL

  • You compete with the growing Pan American Airways and other companies to build the biggest airline empire. Whoever has the most Pan Am shares at the end of the game wins.

STRUCTURE OF THE GAME

  • The game is played in 7 rounds, each with 4 phases: Event, Engineering, Resolution and Pan Am.

EVENT PHASE

  • The round's Event card is revealed, which applies an effect common to all players or modifies the market for that round.

ENGINEERING PHASE

Area A – Airports

Grant landing rights (departure and arrival) and add 1 to the revenue counter; pay the auction cost and place an airport from your reservation on a free space on the map

Area B – Destinations

Grants landing rights; you need 2 adjacent Destination cards to claim a route with an aircraft of the corresponding value

Area C – Airplanes

Auction the planes available in the hangar; Cruiser and Jet aircraft appear in rounds 3 and 6 respectively

Area E – Directives

Gives access to Directive cards with special and scoreable effects

RESOLUTION PHASE

  • Areas where Engineers are placed are resolved in order, paying the indicated costs. If a player cannot pay, he must sell shares at the current price minus 2 coins to cover the debt; if he still doesn't get it, he loses all the money and the turn. Once each area is resolved, the engineers return to their owners.

PAN AM PHASE

  • The Pan Am Company progresses by buying routes from players interested in selling them and growing across the map according to the rules of the Events deck.

END OF GAME AND SCORE

Pan Am Stocks

The player with the most Pan Am shares at the end of the 7th round wins

Tie breaker for money

In the event of a tie in shares, whoever has the most money in the reserve wins

Total draw

If the tie persists, the players share the victory

Victory conditions

Pan Am Stocks
The player with the most Pan Am company shares at the end of the game wins
Tie breaker for money
In the event of a tie in shares, whoever has the most money in the reserve wins
Total draw
If the tie persists, the players share the victory

How to play (video)

Frequently asked questions

How many players does Pan Am need?
2–4 players.
How long does a game of Pan Am last?
60–90 minutes.
What is the minimum age for Pan Am?
From 12 years old.

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