%2Fpic4887895.jpg&w=3840&q=75)
Puerto Rico
Build your colony in Puerto Rico, manage plantations, produce goods and ship them to Europe to become the island's most prosperous producer.
- Players
- 3–5
- Playing time
- 90–150 min
- Min. age
- 12+
- Year
- 2002
- Designer
- Andreas Seyfarth
Setup
Set up the board with the ships, the market and the doubloon and goods supply.
Each player receives an empty personal island and their starting doubloon.
Shuffle the role cards and place them in the center of the table.
Randomly determine turn order and the starting governor.
TURN STRUCTURE
One player picks a role and, in turn order, every player may execute it.
AVAILABLE ROLES
Settler
Place a new colonist on a plantation or building
Mayor
Distribute new colonists among plantations and buildings
Craftsman
Produce goods based on colonists on plantations
Trader
Sell a good at the city market
Captain
Load goods onto ships to score victory points
Builder
Build a new building on your island
Prospector
Draw extra plantation tiles
ROLE PRIVILEGE
Whoever picks the role always gets an extra privilege when executing it.
BUILDINGS
Production buildings process goods, and purple buildings grant special bonuses when activated.
Victory conditions
- Most points when the game ends
- The game ends when colonists run out or someone fills their island; whoever has the most victory points from buildings and ships wins
Frequently asked questions
- How many players does Puerto Rico need?
- 3–5 players.
- How long does a game of Puerto Rico last?
- 90–150 minutes.
- What is the minimum age for Puerto Rico?
- From 12 years old.
Rate the rules
How clear are the rules?
If you like this one, try…
9.1StrategyThe Castles of Burgundy
Rule a medieval principality in Burgundy, skillfully placing castle, market and ship tiles to build the region's most prosperous domain.
8.8StrategyTerra de Castells
Conquest and resource management game set in medieval Catalonia in the year 1000. As a feudal noble, expand your domains by placing castles in castles, manage your estates and wage war against rivals for glory before the timeline runs out.
8.6StrategyBrass: Birmingham
Build your industrial network across 18th-century England: coal, iron, cotton, and canals that will one day become railways.
%2Fpic4887895.jpg&w=3840&q=10)