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Root
A forest at war, four completely asymmetrical bills. The Cat Marquises build factories, the Eagle Nests fly from tree to tree, the Forest Alliance organizes revolt, and the Wanderers make their own plans. No faction plays the same — not even from game to game.
- Players
- 2–4
- Playing time
- 60–90 min
- Min. age
- 10+
- Year
- 2018
- Designer
- Cole Wehrle
Setup
Deploy the forest board in the center
Each player chooses a faction and takes their board and clothing
Place each player's marker on "0" on the scoring track
Shuffle the shared deck of 54 cards and deal 3 cards to each player
Place the 4 ruins on the spaces marked "R" on the map
Place the 12 objects in their corresponding spaces on the map
Each faction does their specific preparation in this order: Marchioness → Eyrie Dynasty → Forest Alliance → Wanderer
Rules
Each player takes their full turn in three phases, in order:
Alba (Birdsong): automatic effects and initial actions of the faction
Day (Daylight): the main phase, where most actions are performed
Evening: Scoring, Card Draw, and Final Effects
The details of each phase are on the board of each faction.
Victory conditions
Each faction scores differently during the game, not just at the end. The first player to reach 30 points wins immediately, even half a turn away from another player. Alternatively, a player can activate a Domination card to win with a special condition instead of points
How to play (video)
Frequently asked questions
- How many players does Root need?
- 2–4 players.
- How long does a game of Root last?
- 60–90 minutes.
- What is the minimum age for Root?
- From 10 years old.
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