%2Fpic7301864.png&w=3840&q=75)
Terminus
Build the best subway line in the city. Manage scarce resources, expand stations and rails across the gridded map, and fulfill public and private objectives to accumulate prestige for 3 years.
- Players
- 1–5
- Playing time
- 90–180 min
- Min. age
- 14+
- Year
- 2024
- Designer
- Earl Aspiras, Tom Volpe
Setup
Place the center board on the side corresponding to the number of players.
Overlap the shift order letter in the upper left corner.
Place the resources in the rondel spaces on the center board.
Shuffle the expansion tiles and place them in three columns by type (4 for 1-3 players, 5 for 4-5 players)
Shuffle the demand tiles and place one on each expansion tile
Place the year marker in the first box.
Reveal 3 project cards (1-3 players) or 4 (4-5 players).
Leave the deck of agenda cards face down in your space.
Form the pool of upgrade tiles: 1/2/3 per type according to 1-2/3-4/5 players.
Each player takes: personal board, main core, 12 stations, 8 activists, 32 rails, markers and 2 general improvement tiles.
Each player draws 2 agenda cards, chooses one and reveals the other; the starting order is determined by the value of the revealed card.
In turn order, each player places their main core on a station space on the board.
STRUCTURE OF THE GAME
Phase I — Income
Each player receives, in order of turn: money from the station track + chosen bonus from the bonus track + reward in order of turn
Phase II — Actions
Each player advances the pawn to the rondel clockwise and executes 1 action. Each year consists of 3 complete rounds in the round robin
Phase III — End of year
Upon completion of the 3 turns, the turn order for the next year is recorded (the pawn is deposited in the rightmost possible position)
THE ROUND
Advance the pawn
The active player moves forward 1 or more positions clockwise and performs 1 of the available actions on the space he stops on
Cycle marker
Passing through the stopwatch box moves the cycle marker down 1 position
End of the rounds
When the marker reaches the final position, the player places the pawn on the turn order card and plays no more turns this year
Areas of the round
The 6 zones allow: build, deploy activists, get blueprints, activate upgrades, get files/energy/cones, buy rails, build stations and rails, get neighborhood badges
RESOURCES
Archives
They are used to place expansion tiles, get agenda cards, participate in projects and build tracks/stations
Plans
They are used to get upgrades and build stations
Energy
It is used to increase building capacity and get demand tokens
Cons
They are used to increase building capacity and build rails and stations
CONSTRUCTION OF THE METRO LINE
Station
An octagonal piece in a station space. You must have sufficient construction capacity
Core
Two stacked octagonal pieces. It provides more income and points than a simple station
Rails
They connect station spaces. You need to buy them first. They must depart from the Terminus (last station) and arrive at another station space
Simple routes
Light Grey: Can only be built by 1 player
Double routes
Dark Grey: Can be built by up to 2 players
Connection with rival
If the rail reaches another player's station, they both receive a bonus and that stop becomes the active player's new Terminus
EXPANSION TILES AND DEMAND FILES
Expansion tile
City buildings: green (residential), blue (commercial), red (industrial). You must have a station or core on at least one vertex of the plot and the color must match
Demand sheet
Hexagon on a tile. Can be claimed if the player has stations/cores in the indicated district; as many stations as accumulated tokens of that district are required
ACTIVISTS AND OBJECTIVES
Project cards
Public objectives with 3 levels. At least 2 activists must be deposited in a row on the card. Once placed, they cannot be moved until the end
Agenda letters
Private goals with 2 levels. Having the card grants the base level; placing an activist unlocks the upgraded level. Each player starts with 1 card and can get up to 2 more
Activists
They move freely between personal dashboard, expansion tiles and agenda cards. They are immobilized when they arrive at a project letter
IMPROVEMENT TILES
General improvements
2 face down tiles per player. They are activated when certain spaces of the capacity track are reached. They allow building cores and opening a second branch
Specific improvements
6 improvements to general booking. They are obtained with an action and a cost. A player cannot repeat the same upgrade
FINAL SCORE
Points for stations and cores
For each station or core located at the vertices of an expansion tile
Points for demand tiles
Increasing value for each token accumulated in the personal board
Points for project cards
If the line meets the level reached in the letter
Points for agenda cards
By the base or improved level of each card
Coin Points
Each remaining coin is worth 1 victory point
Victory conditions
- The player with the most prestige points at the end of the 3 years wins
- Stations and cores
- Points for adjacency to expansion tiles
- Demand sheets
- Increasing value for each tile on the personal dashboard
- Project cards
- Points if the line meets the level reached
- Agenda letters
- Points for the base or enhanced level of each card
- Coins
- Each remaining coin is worth 1 victory point
- Tie
- Whoever has the most coins wins
How to play (video)
Frequently asked questions
- How many players does Terminus need?
- 1–5 players.
- How long does a game of Terminus last?
- 90–180 minutes.
- What is the minimum age for Terminus?
- From 14 years old.
Rate the rules
How clear are the rules?
If you like this one, try…
9.1StrategyThe Castles of Burgundy
Rule a medieval principality in Burgundy, skillfully placing castle, market and ship tiles to build the region's most prosperous domain.
8.8StrategyTerra de Castells
Conquest and resource management game set in medieval Catalonia in the year 1000. As a feudal noble, expand your domains by placing castles in castles, manage your estates and wage war against rivals for glory before the timeline runs out.
8.6StrategyBrass: Birmingham
Build your industrial network across 18th-century England: coal, iron, cotton, and canals that will one day become railways.
%2Fpic7301864.png&w=3840&q=10)