Taulet.
The Quest for El Dorado

The Quest for El Dorado

Race furiously to reach El Dorado first. Each player starts with the same 8 cards and gradually improves their hand to advance through different types of terrain.

Players
2–4
Playing time
30–60 min
Min. age
10+
Year
2017
Designer
Reiner Knizia
PdP League 2026
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TypeStrategy
ComplexityMedium
MechanicsDeck Building·Racing·Card Movement·Card Buying·Modular Board
BGG7.7

Setup

  • Assemble the route with the terrain tiles following a predefined scenario or freely.

  • Place the barrier blocks between tiles face down and reveal them once the circuit is assembled.

  • Prepare the market board with the stacks of dispatch cards sorted by type.

  • Each player receives 8 starting cards (1 sailor, 3 explorers, 4 travelers), shuffles them and draws 4.

  • Place pawns on the starting square in turn order. In 2 players, each player uses 2 pawns.

  • The starting player receives the hat and places his pawn on the square marked with the number 1.

THE BOARD

  • The route is assembled with hexagonal terrain tiles. Each square indicates the type of terrain and the value (number of symbols) required to enter it. Barrier blocks are sandwiched between tiles and block the way until someone passes them.

PLAYER'S TURN

  • Each turn has three phases in order: move and/or buy, discard, and steal.

MOVEMENT

Play a card from your hand and place it on your expedition counter. The symbol on the card must match the terrain type of the target square, and the value must be equal to or greater than the value of the square. Two cards cannot be combined to add power in a single move. You can make several moves by playing one card for each.

Jungle

green cards (machetes)

Water

blue cards (oars)

Village

Yellow cards (coins)

Ruins

gray cards

PURCHASE OF CARDS

  • Instead of moving (or with the remaining cards), you can buy 1 card from the market. Pay the indicated cost by playing cards of equivalent currency. The purchased card goes directly to your discard, not your hand.

BARRIER BLOCKS

  • The first player to pass a block must overcome it by playing cards of the indicated value, just like a normal move. The player who eliminates it keeps it as a tie breaker. Once removed, all players are free to pass.

END OF TURN

  • Discard all cards played. You can voluntarily discard unused cards. Draw until you have 4 cards in your hand. If the deck runs out, shuffle the discard pile and form a new deck.

END OF THE GAME

  • When a pawn reaches an El Dorado square, the round ends so everyone plays the same number of turns. Whoever gets there first wins; in the event of a tie, whoever has removed more barrier blocks.

Victory conditions

First in El Dorado
The player who reaches an El Dorado square first wins
Tie breaker
Whoever has removed the most barrier blocks wins

Frequently asked questions

How many players does The Quest for El Dorado need?
2–4 players.
How long does a game of The Quest for El Dorado last?
30–60 minutes.
What is the minimum age for The Quest for El Dorado?
From 10 years old.

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