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Twilight Struggle
Lead the USA or USSR in the most tense geopolitical chess match of the 20th century.
- Players
- 2
- Playing time
- 120–180 min
- Min. age
- 13+
- Year
- 2005
- Designer
- Ananda Gupta, Jason Matthews
Setup
Place the board in the center. Set the Victory Point marker to 0, DEFCON to 5, and the Turn marker to the starting position.
Separate cards into three eras (Early, Mid, Late War). Shuffle the first two eras together to form the starting deck; Late War cards are added later.
Place starting influence tokens: USSR in Eastern Europe, USA among its western allies.
Each player draws 8 cards for the first turn.
Rules
Each turn, players alternate playing cards. Each card can be used for its Operations value (place influence, stage a coup, or realign countries) or to trigger the printed historical event.
A country is controlled when one player's influence exceeds the other's by more than the country's stability rating.
At the end of certain turns, world regions are scored (Europe, Asia, Middle East…) based on controlled countries.
Victory conditions
Win by reaching 20 Victory Points, by controlling Europe during a scoring round, or if your opponent inadvertently drops DEFCON to 1 (automatic nuclear war). If turn 10 ends without a decisive winner, the player with the most points wins.
Frequently asked questions
- How many players does Twilight Struggle need?
- 2 players.
- How long does a game of Twilight Struggle last?
- 120–180 minutes.
- What is the minimum age for Twilight Struggle?
- From 13 years old.
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